WGS offers an efficient and automated means to learn futuristic planning and decision making
skills. It provides user friendly and computer assisted Blue vs Orange war games to exercise naval
operational planning process and enhance decision making abilities.
- Designing of Platforms/ Airbases/ Dockyards Weapons/ CMs/ Political Countries/ Forces etc.
- Repository for managing digital documents such as CONOPS, Appreciation, FlyPro, ORBAT etc.
- Terrain Modification Utility to create imaginary/fictitious terrains & islands.
- Creating exercises, operation areas, assigning political countries, and assets deploying entities.
- Creating Task Groups, Browse Command Structure, View Platform Posture, etc.
- Preparation of ORBAT for all belligerent forces by Controllers.
- Resources of Air, Surface, Subsurface, WPS etc can be dispersal.
- Detections of Radar, Sonar, ESM, Jammer, EO/IR, Visual & AIS etc.
- Controller’s Module to monitor & control entities of Blue, Orange & ERF forces.
- Time based EMCON order for detections based on Alpha, Bravo & Charlie plans.
- Availability of SITREP for units and detected contacts.
- Attritions models for Air to Air, Surface to Surface, Surface to Air & Air to Surface
- Ground engagements based on hierarchical ROEs (Rules of Engagement)
- WGS activities (Orders and Events) logged through Messaging Tool.
- Information Management Tool (IMT) provides information on all the entities in WGS.
- Post Performance Analysis is available during/ after an exercise.
- AAR (after action review)through replaying of executed war game.